In that vein, my idea is to play a fairly 'easy' list, but I think people will have great problems with it in 'ARd Boyz, as it won't exactaly be what they are expecting.
I am planning on running two large blob squads backed up by Straken. One blob squad is full of melta, krak grenades and power weapons and will run with a priest. I am hoping that this will be a formidable close combat tar pit and with the power weapons, it is possible that it will totally shut down assaults that come its way. The real power however will be on the charge, as Straken will give them furious assault, and the priest will allow them to reroll misses. 5 power weapons should be enough to really mess people up, they will have a base of 2 attacks (10) assuming they pass their counter charge, this will become 3 attacks standing still.
I have also included the "must have" Inquisitor from the Daemon Hunters codex with two Mystics. This (for a few more months at least) will allow me free shots at deep striking units. I plan to keep these fairly close to my two Leman Russ Battle tanks in the case of a landing drop pod, and hope that I can get most of the troops at the same time. My blob squad should be able to handle most other things. I have never taken one of these before, so I also gave her a few treats, a custom converted Rhino and a holy Relic. (I guess she flashes the troops) For those not in the know, this gives units within 12" an extra attack and can be used at any point in the game, including the opponents turn. This will add an addition punch to those blob squads.
I just hope that I don't have too many kill points!
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